Philosophy of Workshops and Courses

Digital technologies for artistic creation are becoming increasingly accessible. One can observe today a multiplicity of tools, creation processes, modes of expression and modes of distribution. However, today’s diversity and availability of artistic creation tools is often accompanied by a misunderstanding of the paradigm shifts accompanying the spread of new digital technologies. It is a difficult and problematic task to use a radically new technology in a relevant and creative way without considering the fundamental changes it introduces in regards to previous technologies.

Hence, it is important today to support artists in their approach and appropriation of modern technology, in particular the most innovative, and to work toward a better integration of art and the underlying science of digital technologies. The new generations of artists – young artists and art students – play a very important role in this needed convergence, from which the artworks and art forms of the future will emerge.

The partners of the instrumental creativity and ambient creativity projects gathered high expertise in sciences and education in regard to contemporary creation tools. In particular, each partner supports cutting-edge complementary digital technologies.

The synergy of the core activity, knowledge and technology of the partners made it possible to set up a program of New Media Art Education, with an original approach and protocol. This program aimed at increasing public awareness in regards to the potential of interdisciplinary cooperation in the arts with modern technology, and its relevance to the cultural world of the European level. Several objectives were pursued:

  • spread knowledge and knowhow regarding new digital technologies for the arts, their use, and their underlying concepts ;
  • let participants confront to the mutations brought by top-of-the art technologies, in order to feed their own creativity and become able to play a significant role in the future of new forms of multisensory arts;
  • encourage participants to question in depth the inter-relations, inter-usages, and historical meanings of these technologies, and their respective and complementary impacts on art creation processes, art forms, and art in general;
  • enable participants originating from different artistic disciplines, or with different levels of expertise, to exchange their experience, as part of the transdisciplinary and transcultural transformation processes taking place under the influence of digital technologies. 

The term “workshop” relates more to the French term “Ateliers”. It is not a type of “small conference” or usual teaching course, but a concrete journey, spanned over 3 to 6 days, and rooted on concrete experimentations on Art, Science and Technology, and exchanges between advanced and beginners with new creative technologies.

In practice, each of these workshops gathered:

  • Intense courses on the principles of creation with the proposed cutting-edge tools in the fields of music composition and/or visual arts;
  • Master classes and talks by experimented artists and researchers;
  • Active art-science-technology experiments by the participants.

Regarding the latest, each participant was proposed to achieve a complete small creation process with the technologies, from the idea to its realization, its presentation and its analysis.

Participants first exposed to the others his/her own creation project. Professional artists and high-level scientists in the audience were able to provide remarks and guidance. At the end of the workshop, participants had the opportunity to present the result of their work in a small art session, and to summarize their creative goals and processes. A vivid exchange followed, allowing discussing the questions and ideas raised by experimenting the tools and creative processes. This concluding session was part of the art event running jointly with the workshop, allowing the participants to benefit from a high quality professional concert hall, and reciprocally allowing the general public to benefit from a view on the in vivo creation processes implemented during the workshop.